League of Legends Codenames
League Names is a Codenames-inspired word game built for League of Legends players, using nothing but LoL terminology. The grid is filled with champion names, regions, iconic items, and game elements like wards and bushes, all words that any League player would recognize.
The rules stay true to the original Codenames format. Two teams compete, each with a Poro who knows the secret layout of the board. The Poro gives one-word clues to guide their Summoners toward the right cards, while avoiding the opposing team's words and the Nexus Obelisk. The first team to uncover all their words wins.
Game Rules
League Names is played by four or more players, split into two teams. Each team picks one Poro (the clue-giver who can see the full board layout) and the rest of the team plays as Summoners, whose job is to guess the right cards based on the Poro's clues.
The board has 25 cards arranged in a 5x5 grid. The Poro gives a one-word clue followed by a number, indicating how many cards on the board relate to that clue. Summoners then guess one card at a time.
Guess correctly, and you can keep going. Guess a Minion card, and your turn ends. Guess the opposing team's card, and your turn ends (and it helps them). Hit the Nexus Obelisk, and the game is over immediately, your team loses. The first team to uncover all their cards wins.
How to Play League Names
Getting into a game is straightforward. Here's how it works:
- 1Click "Create New Room" to start a game, or "Join Existing Room" if someone already set one up.
- 2Enter your summoner name and hit "Create Room" or "Join Room".
- 3Once you're in, choose your team (Red or Blue) and your role. Pick Poro if you want to give clues, or Summoner if you want to guess. Each team can only have one Poro.
- 4The board has 25 cards in total, 9 for the starting team, 8 for the other, 7 Minions, and 1 Nexus Obelisk. The starting team always has one extra card to uncover, so the pressure is on from the start. Poros need to think carefully before giving a clue, since one wrong guess can hand the advantage straight to the other team.